Changelog

Dec 04, 2019
0.78

Mass vehicle management is finally here! Also, there's a new biome, and more!

Click to expand

gameplay

  • Added brand new Fleet Window! Finally you can see all your vehicles at a glance, massively send them to depots and assign routes
  • Added new biome: Deciduous Forest
  • Updated appearance of buildings in Arctic biome

improvements

  • Double click on vehicle in Station Window to automatically follow it
  • Decorations palette window no more automatically close after decoration was placed
  • Cargo filter picker at Buy Vehicle Window now has 'Any cargo' item allowing to reset filter
  • If the game was in background while loading then taskbar icon will flash after the loading is completed (Windows only)
  • Also, taskbar icon will flash on important in-game events, such as vehicle collisions or research completed if the game was in background at that moment (Windows only)
  • Tuned Pro Tips popup appearance, added explicit close button

fixes

  • Fixed error appearing when vehicle was set to arrive to specific tracks on a station and then that station has been replaced by one with fewer tracks
  • Fixed regression where vehicles keep produce sounds on pause
  • Fixed some tools may stay active after player trying to untoggle them by clicking first-level toolbar
  • Fixed camera might fail to follow vehicle if it was in depot and instead it would fly to random position
  • Fixed task type picker stays visible after vehicle window was closed by ESC and might cause game errors if clicked
  • Fixed Pro Tips on loading screens do not fit the screen on low resolutions or high UI scale values
  • Fixed regression where Pro Tips missing on loading screens
  • Fixed dialogs with three or more buttons rendered incorrectly

modding

  • Added Biomes property to .citydemandrecipe asset that allows to restrict spawning of demands to specific biomes
  • Added Biomes property to .citybuildingspawninfo asset that allows to restrict spawning of city buildings to specific biomes
  • Added SpecificBuildingsOnly property to .biome asset that allows to prohibit spawning of demands and city buildings that are not explicitly tied to this biome
  • Added Hidden property to .biome asset that allows to exclude biome from world generation
  • Added Optional property to .patch asset. If set, it will skip patch command without failing if target asset is not present
  • If asset ids collide for some reason (for example, asset with the same name located in the same pack), the game will show error message detailing what assets are causing problem and where they are located on disk

localization

  • Added Norwegian language
  • Added NOK currency

Sep 12, 2019
0.77

World generator settings, win game screen, new modding capabilities, languages, and more!

Click to expand

Due to significant internal changes in preparation for passenger transportation, this build may contain more bugs than usual. Please report any occasion to us!

gameplay

  • Added more new game settings allowing to set up some properties of world generation, like regions size or terrain flatness
  • Congratulations window added with some stats that are shown when the final research is completed

improvements

  • Coal and iron mines placeholder models replaced with unique appearances
  • Deposits now visually depleting (new games only)
  • Labels of completely depleted deposits now disappear (new games only)
  • You can now choose what mods will be enabled when starting a new game
  • The game now tracks list of mods per save and shows an informative message if some of the mods are missing

fixes

  • Fixed detached indicators flying around
  • Fixed error when sending a vehicle to the depot after the game was loaded on pause
  • Fixed demand window opens on the right click

modding

  • Added possibility to modify other mod assets (including base game) with the brand new .patch asset (documentation)
  • pack.json is now mandatory for a mod to appear in-game
  • Added Goal property to .research asset indicating that Congratulations window should be triggered

localization

  • Added Thai and Slovak languages
  • Added THB currency

Aug 15, 2019
0.76

Vehicle stations replacement, new train Turn Around task, new languages, and more!

Click to expand

gameplay

  • Vehicle stations can be replaced after removing while preserving existing schedules
  • New Turn Around task can be added to the schedule to force the train to turn around on station instead of moving forward and take a longer path
  • Added Japanese, Chinese, and Bulgarian languages
  • Added Japanese (Romaji) and Bulgarian city names
  • Added CNY and BGN currencies

improvements

  • Added option to choose the colorblind friendly color scheme
  • Added option to disable lowering music on pause
  • When clicking on a vehicle in the station window it will be automatically followed

fixes

  • Fixed unexpected error while replacing trucks and trains in the depot
  • Fixed highlight error when picking routes under certain circumstances
  • Fixed vehicle can't be sent to a depot on pause
  • Fixed an error can block all vehicles from moving in some cases
  • Fixed camera can't focus objects while following vehicles

modding

  • Added .theme asset to allow theming of some game colors (more colors will be added later)

Aug 02, 2019
0.75

Brand new Station Window, up to 40x pathfinding performance improvement, new languages, and more!

Click to expand

In this update, we have significantly optimized the pathfinding system. Beside performance gain, this should fix annoying issues where vehicles randomly get lost without obvious reasons. If you notice something odd with how vehicles behave now please let us know!

gameplay

  • Added brand new Station Window where you can see businesses and buildings in range, as well as vehicles arriving there
  • Refit duration now depends on the number of wagons to refit
  • Refit duration increases if a vehicle is significantly longer than a station
  • Added the Italian, Korean, and Serbian languages
  • Added the KRW and RSD currencies
  • Added Polish city names

improvements

  • Up to 40x faster pathfinding compared to the previous version of the game
  • Trucks now dynamically recalculate their path to better avoid traffic jams
  • Reduced CPU usage while the game is paused
  • Demand indicators now clickable
  • Windows can be closed with a middle mouse button click
  • UI scale is now autodetected based on screen DPI
  • Added icon to Pro Tip window
  • Capacity picker is no more shown when clicking on mines and sawmills

fixes

  • Removed mystical signals that could be found underground or underwater
  • Fixed buildings can be removed in locked regions
  • Fixed regression where progress ring not shown when a vehicle is moving to depot
  • Fixed long vehicle names can hide reconfigure button in the depot window
  • Fixed notification dates disappear on non-100% UI scale
  • Fixed configure vehicle window stays open if a vehicle was sold
  • Fixed rare internal error on city growth
  • Fixed vehicle unit picker placeholder missing localization

modding

  • Stations can be unlocked by research

Jul 19, 2019
0.74

Refit task, more languages, bug fixes, and many more!

Click to expand

gameplay

  • New task type added: you can now refit vehicles on stations to transport different cargo types with one vehicle
  • Added Spanish language
  • Added Czech, Spanish, Italian, Turkish, and Argentinas city names
  • Added TRY and ARS currencies

improvements

  • Last chosen company name and color now preserved in new game window
  • Added option to enable playing game audio when the game is in background
  • Added Discord Rich Presence support
  • Added option to turn off landscape shadows separately from global shadows
  • Minor conveyor rendering performance improvement
  • Minor loading time decrease on slow hard drives

fixes

  • Fixed weird road overlapping on intersections
  • Fixed vehicles may start loading cargo before reaching a destination if this destination was changed by player
  • Fixed cities trying to build disconnected roads
  • Fixed vehicles keep produce sounds on pause
  • Fixed game assets may become corrupted if the game was closed during loading

modding

  • Asymmetrical tunnels now supported
  • Added support for CSV localization assets

Jul 11, 2019
0.73

Signals indication, pro tips, bug fixes, and many more!

Click to expand

gameplay

  • Added Pro Tips! You can access them by clicking the new button in the top right corner. They are also shown on loading screens
  • Added indicators for signals that show the direction (one-way, two way) of the track and the current state of the signal
  • Added signal builder tool window where you can visually pick which type of signal to build
  • Added Português-Brasil and Turkish languages
  • Added UAH, KZT currencies
  • Added Ukraine city names

improvements

  • Updated picker of units to which load/unload task should apply: now it shows all units including locomotives and indexes of units
  • Route and unit pickers now scrollable if they do not fit the screen
  • Added option to rename route (you can find under the three dots button in vehicle window while there's no route management window yet)
  • Added setting to disable edge pan
  • Added setting to enable Ambient Occlusion (experimental)
  • Added setting to disable cloud shadows (useful when recording GIFs)
  • Added setting to invert scrolling and zoom direction
  • Conveyor mesh slightly simplified

fixes

  • Fixed rare "Object reference not set..." error preventing loading saved games
  • Fixed signals inside truss bridges or tunnels can't be removed
  • Fixed poles not placed on bridges when electrifying rails
  • Fixed vehicle reconfigure window shows an incorrect vehicle name
  • Fixed money text can disappear on non-100% UI scales
  • Conveyor buffer removed as outdated and will be replaced with proper conveyor devices in the future
  • Fixed dialogs and opened windows sometimes may spawn not in front but behind other windows
  • Fixed huge explosions can break things (Black Column case)

modding

  • Signals now have Display Names
  • Signals now may be unlocked by research
  • WireHeight property is now working

Jul 04, 2019
0.72

Difficulty settings, UX improvements, bug fixes, and more!

Click to expand

gameplay

  • Added various difficulty settings to make the life a bit easier for you (or harder)
  • Previous level of difficulty can be obtained by playing on Hard
  • Added refunds for demolishing your buildings
  • Manufacturing research is now locked by default in a new game
  • Conveyor price and maintenance costs increased
  • You can no longer demolish businesses
  • Added German, Czech, French, Dutch, Polish, Portuguese languages (experimental)

improvements

  • Conveyor connectors moved into its own toolbar button
  • Added confirmation when you trying to demolish important buildings or structures
  • Improved game performance on 4x-8x speed
  • Maximum UI scale values raised up to 200%
  • Disabled Numpad keys by default
  • Game now always asks if you really want to quit to desktop from the in-game menu
  • Pause toggle now more responsible
  • Added green fill to Research Management button to indicate research progress
  • Added confirmation when going to Asset Editor from the in-game menu
  • Driver and Engineer now have separate localizations
  • Add orange company color
  • You can see the percent of localization completeness for experimental languages

fixes

  • Fixed game may stuck when changing vehicle destination
  • Fixed you can sell to businesses after they were bankrupt
  • Fixed save/load window fails to show if one of save metadata files was corrupted
  • Occupied vehicle station or depot can't be removed anymore
  • Rail depot now disallows inside signal placing
  • Fixed some text may disappear on non-100% UI scale values
  • Fixed signal prices weren't affected by inflation
  • Fixed missing display name for German city names

Jun 26, 2019
0.71

Click to expand

gameplay

  • Vehicle stations can be renamed now
  • Base demand prices slightly increased
  • Added German cities and names
  • German localization is hidden by default since it not properly tested yet

modding

  • Added Hidden property for .locale assets

Jun 25, 2019
0.70

Click to expand

gameplay

  • Conveyor belt maximum length is now limited

improvements

  • When picking destinations, buildings of interest and demands connected with target terminal are now highlighted
  • Vehicles highlighted with route colors when copying
  • Route name is displayed in the tooltip when cursor is over the vehicle to copy
  • Double click on vehicles to follow
  • Updated filters behavior at vehicle unit picker window to be more predictable and become actually useful
  • Money indicator now shows company balance in red when it's negative

fixes

  • Fixed terraforming price was not affected by inflation

Jun 24, 2019
0.69

Click to expand

gameplay

  • Greatly simplified research organization and progression
  • Vehicles can be renamed now

improvements

  • Moved cargo filter at vehicle unit picker window from sidebar to window top to make it more noticable
  • Added tooltip that shows full list of capacities when you hover mouse above shortened capacities list at vehicle unit picker

fixes

  • Fixed profit popups visible in Ride Your Vehicle™ mode

Jun 19, 2019
0.68

Click to expand

gameplay

  • Added more diversity to demand prices
  • 2x increase of loan interest
  • Inflation slightly increased
  • Locomotive prices slightly decreased
  • Vehicle running costs increased
  • Mines, depots, stations, and devices prices increased

fixes

  • Fixed issues with bridges removal
  • Fixed an issue where running costs not applied after game load

Jun 19, 2019
0.67

Click to expand

gameplay

  • Rail, road, and conveyor tunnel building reworked and integrated into usual track laying experience
  • Added road and conveyor tunnels, in addition to rail one
  • Building tunnels now costs money
  • Added separate research for freight cars
  • Rails II and Rails III researches now require stone instead of gravel
  • Increased costs of roads, rails, and conveyor building
  • Increased cost of building mines
  • Increased vehicle running costs

improvements

  • Added missing second-level toolbar icons
  • Conveyor related tools moved to separate first-level toolbar button
  • Localized social networks panel

fixes

  • Fixed meshes with some of UVs set exactly to 1.0 failed to load or loaded incorrectly
  • Fixed social networks panel doesn't get hidden when going to credits

Jun 16, 2019
0.66

Click to expand

gameplay

  • Added 2 road bridges
  • Added conveyor bridge
  • Rail, road, and conveyor bridge building reworked and integrated into usual track laying experience
  • Building bridges now costs money
  • Next-tier bridges now should be unlocked by research
  • Rail electrification now should be unlocked by research
  • Passenger vehicles temporary hidden

improvements

  • Added brand new social networks panel at the main menu

fixes

  • Fixed you can't do free removals if you have negative money balance
  • Fixed game loading error reporting dialog rendered with wrong corners

modding

  • Dramatically increased maximum amount of .obj assets that can be loaded in game

Jun 08, 2019
0.65

Click to expand

gameplay

  • Added notifications on 50%, 75% and 100% deposit development
  • Cheats now toggled by Ctrl+Alt+C combination
  • Added cheat menu to money indicator
  • Backspace money cheat is removed

improvements

  • Added beta German localization by ZARazor91
  • Auto-resizable windows now update their height on screen size and UI scale changes

fixes

  • Fixed auto-resizable windows do not use full available vertical screen space on non-100% UI scale
  • Fixed input dialog field can have no text on non-100% UI scale

modding

  • Added Beta and DisplayName properties to *.locale asset. Beta locales do not participate in auto language detection

Jun 06, 2019
0.64

Click to expand

In this update, we've reworked rail, road, and conveyors laying tools. This should fix a lot of issues, but if you notice some new ones, please let us know via the issue tracker.

gameplay

  • Added HUD button to toggle Free Camera mode
  • Added simple UI for Free Camera animation editor

improvements

  • Double-click to complete tracks building
  • Paused state is now restored on game load

fixes


Jun 01, 2019
0.63

Click to expand

gameplay

  • Added experimental Free Camera which also features WIP animation functionality, toggle with F10

improvements

  • A new way to collect unused memory that should result in a smoother frame rate
  • Better performance when building rails and huge stations

fixes

  • Fixed missing scrollbar at Research Department window

May 31, 2019
0.62

Click to expand

gameplay

  • Added new notification when business was successfully saved from bankruptcy
  • Made TG HYRT explosive (since it hydrogen)

fixes

  • Fixed missing text on Fund Business button on non-100% UI scale
  • Fixed game may stuck if demand building was removed while station builder tool is active
  • Fixed game stuck in Ride Your Vehicle™ mode if a wrecked vehicle was removed while player riding it
  • Fixed any unit with Tank in name explodes on collision

modding

  • Added Explosive and ExplosionForce properties to .*unit and .*capacities assets to control if and how explosive cargo or unit is

May 29, 2019
0.61

Click to expand

gameplay

  • Copper moved to Tier 1
  • Trucks now can horn
  • You can use horn in Ride Your Vehicle™ mode by hitting Space

improvements

  • Updated depot window look and feel
  • Vehicle units in Vehicle Unit Picker are now sorted by price
  • Added controls cheat sheet for Ride Your Vehicle™ mode

modding

  • Added Horn property to .carunit assets (same as in .trainunit assets)
  • Added sample palette.png to content/your_first_pack directory

May 28, 2019
0.60

Click to expand

gameplay

  • Truck prices, power, and capacities adjusted

improvements

fixes

  • Fixed regression where profit popups were missing

May 27, 2019
0.59

Click to expand

gameplay

  • Mining now takes 3x more time
  • Demand limit and demand level progression slightly tuned

fixes

  • Possible fix for missing demand indicators

known issues

  • Profit popups that used to show when a vehicle sells goods are missing

May 26, 2019
0.58

Click to expand

gameplay

  • Added notifications on settlement status changes
  • Decreased chance that small buildings will replace huge one on city grow
  • Higher tier resource deposits are now guaranteed to spawn
  • Higher tier regions can have higher tier demands from the start

improvements

  • Builder window appearance tuned and supports autoresize

fixes


May 24, 2019
0.57

Click to expand

gameplay

  • Cities now can climb and descent hills
  • Mining research split to a few sub-researches
  • Added research difficulty setting, allowing to start with all research completed by default

improvements

  • Continue building rails, roads, and conveyors from the previous segment without additional clicks
  • Game language now autodetected by default
  • Added some missing localizations
  • Buildings palette windows now automatically close after building completion

fixes

  • Fixed double minus in money formatting
  • Fixed window tabs have weird colors when picking stations
  • Fixed some visual issues on UI scales greater than 125%

May 21, 2019
0.56 wipe

Click to expand

Due to major internal changes saves are wiped.

researching

  • You can run more than one research at a time
  • Researching now can be paused
  • Added Lab window where you can see available and required resources for exact lab
  • Research Management redesigned to show all labs and their research progress

gameplay

  • Added :gb:GBP :eu:EUR :jp:JPY currencies
  • Maximum city grow rate slightly decreased

improvements

  • Stations, depots, and devices can be built over or attach to existing rails, roads, and conveyors
  • Stations, depots, and devices now always built with proper end caps automatically
  • Added Strong Tilt-Shift option for beautiful screenshots

fixes

  • Fixed removing end caps costs money

modding

  • Added new .currency asset
  • Slightly updated .railstation , .raildepot , .roaddepot , and .device asset formats

May 13, 2019
0.55

Click to expand

important

  • Since this version, we use compression for save files. It showed pretty good results, but we haven't tested it on MacOS and Linux yet. So, if you're on one of these platforms, please let us know how it performs there.

gameplay

  • Preventing business from closing cost now depends on how close it to bankruptcy

improvements

  • Average save size drastically reduced (3x or more times, blame @Alego22 as usual)
  • Added coins sound when funding city grow or helping businesses
  • Updated appearance of Prevent business from closing button

fixes

  • Fixed game icon on Linux

May 11, 2019
0.54

Click to expand

gameplay

  • Brand new City and Demand windows, with a lot of information exposed to let you know what is happening under the hood
  • Possibility to fund new buildings in cities
  • Possibility to help businesses with money to temporary prevent them from closing
  • Updated city grow mechanics
  • Added mayors and business owners

May 01, 2019
0.53

Click to expand

localization

  • In this update, almost all of the UI is localized! If you notice any missing translations, or wrong texts, please let us know.
  • Also, we've set up a localization spreadsheet. If you can help to translate the game to your language, please feel free to contact us.

gameplay

  • Some tools now require researches to be unlocked
  • Tools that are not intended to be available in pre-alpha now locked

improvements

  • Tuned white mode appearance to make object details more distinguishable
  • Added Share action for game saves that compresses required files and reveals the archive in explorer

fixes


Apr 24, 2019
0.52

Click to expand

gameplay

  • Demand base price slightly increased

improvements

  • Added direction indication on conveyors
  • Improved stats tab at vehicle window
  • Added vehicle driver info (with a little twist)
  • Added missing supporters to credits

modding

  • Added new (mandatory) properties to .names asset

Apr 23, 2019
0.51

Click to expand

gameplay

  • Truck power, prices and capacities tuned
  • Added flatbed semi trailer
  • Demand volume slightly decreased and randomized
  • Item weights tuned

improvements

  • Added basic vehicle lifetime stats (like money earned) to Vehicle Window
  • Added setting to toggle music

fixes

  • Cities now can grow through truck terminals
  • Trucks don't use caps to avoid traffic jams
  • Fixed looped chain signal invalid color
  • Truck trains can't be built anymore

Apr 20, 2019
0.50

Click to expand

gameplay

  • Demands now have limited storages and can't be oversupplied infinitely anymore
  • Businesses growth is now dependent on city population
  • Cargo flow now evenly distributed between storages when loading from and unloading to vehicles
  • Reduced researches costs
  • Demand spawn probability now takes into account what deposits are currently available to the player
  • Decreased initial volume of city demands
  • More consistent vehicle prices and running costs
  • Slightly decreased deposit capacities
  • Moved some demands from early to mid-game
  • Reduced capacities of tier 1 wagons

improvements

  • Added length indication to Rail, Road, Conveyor and Pipe Builder tools
  • Updated loading screens layout

fixes

  • Fixed sound hell when you are close to many circular saws
  • Fixed lighting is disabled by default in asset editor
  • Fixed cheat indicator can't be clicked through
  • Fixed pink tint does not reset if copy vehicle tool was closed on ESC
  • Fixed main menu can spawn in weird locations which make it unusable (like on white snow or in mountains)

modding

  • If you want to use automatic vehicle price and running costs calculation for your vehicle, set Price and Running Costs fields to null
  • Exposed Demand and DemandMultiplier properties to .citydemandrecipe, assets
  • Changed Meshes property format of .rail, .conveyor, and .pipe assets

Apr 17, 2019
0.49

Click to expand

important

  • We have upgraded the game to the latest Unity version. As a side effect, we found that very noticeable screen tearing may appear when VSync is disabled. If you experience it or any other new issues, please let us know. To workaround it, enable VSync.

gameplay

  • 2X more resources in deposits
  • Added Allow trains turn around new game setting
  • Slightly reduced demand volume
  • TNT tool now available only with cheats enabled (blame @Alego22)

improvements

  • Show all required resources on research cards
  • Building rails tool automatically removes invalid signals
  • Visibility settings button now indicates that Alt mode is active
  • Do not close region details window after region unlock
  • Close notification log on Esc
  • Improved models for road intersections and turns
  • VSync is enabled by default
  • Added description for Gasoline Engine 2 research
  • Added some missing localizations

fixes

  • Fixed trains do not turn around to find a new path
  • Fixed some issues related to indicators

Apr 15, 2019
0.48

Click to expand

gameplay

  • Added new truck tier: Gasoline Engine 2
  • Added new L 10 truck with all variations

improvements

  • Setting world seed is fully implemented. You can now create identical worlds with same seed values
  • Game settings window is localized
  • Added Release All and Sell All action buttons to depot window

fixes

  • Eliminated few memory leaks

Apr 13, 2019
0.47

Click to expand

gameplay

  • Added variations of L 8000 truck
  • Deposits and cities sizes now depend on how far they are from home region
  • Reduced initial deposit capacities
  • Added seed setting (WIP)

improvements

  • Deposit capacities shown on indicators now round to K or M
  • Time controls no more changing width on pause

fixes

  • Fixed various cargo handling issues related to vehicle reconfigure feature

Apr 12, 2019
0.46 wipe

Click to expand

important

  • Saves are wiped due to critical changes in world generation (see below)

gameplay

  • Now you always start with all resources required for an early game
  • All Tier 0 deposits guaranteed to spawn at home region
  • Added variations of LP-1620 for all cargoes
  • Added L 8000 dump truck

improvements

  • Reworked world generation
  • Enhanced lakes and mountains appearance
  • Improved cities and deposits distribution
  • Optimized times required to unlock new regions in some cases
  • No more randomly mixed biomes inside one region
  • Added possibility to reconfigure vehicles in depot
  • Added possibility to sell vehicles from depots
  • Vehicles now can't be removed by bulldozer tool
  • Wrecked vehicles can be removed from Vehicle Window
  • Show the cost of selected units in Buy/Edit Vehicle Window
  • Added release toggle to vehicle cards in Depot Window
  • Vehicles in depot now can be put in release queue without a necessity to release them one by one
  • Added tooltips to Go To Depot tool
  • Added labels for depots
  • Demand indicators now enabled in both Alt and default visibility modes
  • Added button to show region info to City Window
  • Region details windows are not modal anymore
  • Vehicle windows do not open anymore after buy

fixes

  • Fixed inconsistency in assets with no fields (Great @Alego22 null asset problem). The game will now also throw an error if such assets found
  • Fixed creating new game may stuck at world generation
  • Fixed holes in landscape

Apr 08, 2019
0.45

Click to expand

important

  • We are working on region generation improvements, so everything related may be a bit broken in this build. (like creating a new game may throw an error randomly). Just ignore that for now.

gameplay

  • Added 3 new steam engines (based on Queensland C17 class, USRA Light Mikado and Southern Pacific GS-4) All steam engines planned for the pre-alpha are done
  • Added Tier 1 electric engine (based on GMD GF6C)
  • Added variations of Tier 1 truck for different kinds of cargo
  • Added brand new Tier 2 truck (based on Mercedes-Benz LP-1620)
  • Diesel trucks now locked by default

improvements

  • Hit Space to pause game (old keybinding is still there)
  • Added experimental option to enable controlling toolbar with numeric keys. When this option is enabled, you can control time scale with - and + hotkeys
  • Toolbar second row now hides on ESC if no windows focused
  • Price of configurable sets shown on cards in unit picker now prepended with From to indicate that it's the minimal price
  • You can now teleport vehicles to depots
  • You can now release vehicles from depot even if tracks are occupied by enabling Ignore Signals mode
  • Updated time controls to more clearly indicate paused state
  • Added detailed popup for vehicle recipes in research picker window
  • Follow vehicle button will show depot if the vehicle is inside one
  • Make settings window larger and adapt to screen height so more options can be visible without scrolling
  • Disabled writing of backup files for saves to reduce disk usage as there's autosave functionality for that purpose

fixes

  • Fixed price of configurable sets shown on cards in unit picker is not the absolute minimal price
  • Added some missing localizations

modding

  • Added .uribindings asset that can be used to properly migrate your mods in case of rename (see base/base.uridindings as an example)

Apr 03, 2019
0.44

Click to expand

gameplay

  • Added tier 2 locomotive (based on USRA Light Mikado)
  • Added tier 1 truck (based on GAZ-AA)
  • Enabling cheats now tracked in saves
  • Increased running costs

improvements

  • Added possibility to load game from asset editor besides creating new world
  • Added custom texts for some dialogs
  • The game offers to safely reload the game immediately when changing game language
  • Added icons for in-game menu and visibility settings menu

fixes

  • Fixed going to game from asset editor creates world with old game settings and seed

Apr 02, 2019
0.43 wipe

Click to expand

Saves wiped! We added slow beta branch to Steam, which will be updated only on major changes, so you can play without constant fear of wiping your saves (until next major update, ofc).

gameplay

  • Added tier 1 wagons for all cargoes
  • Maximum speed of vehicle is now limited by its slowest until
  • Unpowered units now can have maximu-m speed too
  • Reorganized research branch related to vehicles, added some descriptions

improvements

  • Current running costs shown as % instead of multiplier in Vehicle Window
  • Locked researches now hidden from Research Picker sidebar
  • Added cheat menu to fill wagons with cargo (useful for testing new capacities)
  • Removed in-game screenshot tool since there's already Steam one

fixes

  • Fixed copying a vehicle also copies its cargo
  • Fixed some missing or wrong localizations

modding

  • We automatically remap old researches, but you probably should check if your content relies on correct researches now

Mar 31, 2019
0.42

Click to expand

We enabled automatic detection of graphic API in this build, so if you notice any problems with it, please report.

gameplay

  • Added a few new German-based trains

improvements

  • Updated Vehicle Window and Buy Vehicle Window to reflect estimated maximum velocity of fully loaded vehicle. Warning will be shown if it's lower than maximum for this vehicle.
  • Add close confirmation to Buy Vehicle Window
  • Slightly optimized pathfinding in some situations

fixes

  • Fixed vehicle window can't be closed after vehicle wreckage
  • Fixed highlight of vehicles and stations does not reset on Esc when picking routes
  • Fixed Z-fighting on OpenGL
  • Fixed skybox rendering artifacts on OpenGL
  • Fixed shader compilation error on Metal

Mar 29, 2019
0.41

Click to expand

Since this build we have native support for macOS and Linux!

gameplay

  • Added new low-end steam locomotive by @Alex_BY (based on O)
  • Added new hi-end hydrogen(!) train by @Alex_BY (based on original concept TG HyRT)
  • Removing no more refunds money
  • Removing city buildings costs money

improvements

  • All bulldozer tools merged into one super tool (hotkey: /)
  • Hold Shift to copy vehicles multiple times
  • Added tooltips explaining why building or road can't be removed

fixes

  • Added some missing sounds when buying and copying vehicles
  • Fixed you can earn unlimited money by trying to remove roads occupied by vehicles

Mar 26, 2019
0.40

Click to expand

gameplay

  • Reduced count of simultaneously spawned demands
  • Added new locomotive by @Alex_BY (based on EU07)

improvements

  • Reworked Overview tab of Research Management window: it now shows what resources are available to labs
  • Copy any vehicle by picking it from the world or any depot window
  • Suggest readable route names if possible
  • Order of capacities in pickers is preserved between sessions

fixes

  • Fixed some missing localizations

Mar 25, 2019
0.39

Click to expand

gameplay

  • Maximum amount of demands of the same tier per city reduced to 2
  • Added new locomotive by @Alex_BY (based on Class 55)

improvements

  • Resource deposits now visible in white mode (new games only)
  • Notifications indicator now properly reflect actual unread count
  • Dismiss all unread messages with right click on notification indicator
  • Autosave timer now resets on game save or load
  • Added dialog for displaying loading errors (hold Shift to retry loading instead of going back)
  • Added localization for several confirmation dialogs

fixes

  • Fixed regression where .heapcapacity and .stackcapacity not rendering for warehouses
  • Fixed an issue where closing depot window while buying vehicle will break the game
  • Fixed region window may show when clicking on buildings or vehicles
  • Fixed demands are hidden while picking destinations
  • Fixed regression where game installed on HDD may freeze for a second on each sound playing first time
  • Fixed some issues in vehicle unit picker

Mar 23, 2019
0.38

Click to expand

release notes

  • Added research history tab to Research Management window
  • Added one more warning before business will close
  • Tuned how fast demand requirements increase
  • Added highlight of vehicles and destinations on route while picking routes
  • New routes can be copied from existing ones
  • Default rail station length increased to 100m
  • Tuned notification button appearance
  • Hide all UI on F1
  • Planting and removing trees costs money

Mar 21, 2019
0.37 wipe

Click to expand

There are some important gameplay changes, so saves are wiped. Please give updated mechanics a try and let us know what you think!

release notes

  • Introducing the Depot Window (WIP as usual)! Now bought trains stored inside depots and should be manually released on tracks (disclaimer: you can't put them back yet)
  • Updated researches to require items where supposed
  • Businesses now may close if not supplied for a long time
  • Completely new mechanic of spawning new businesses
  • Demands now spawn only in specific buildings
  • Added new loco based on EMD Class 66 (courtesy of @Alex_BY)
  • Mines can be built only on resource deposits
  • You can't spawn trains without powered units anymore
  • Added smokes for all base locomotives (thanks to @Alex_BY as well)
  • Show game time instead of '{N minutes of realtime} ago' on notifications

Mar 18, 2019
0.36

Click to expand

ui/ux

  • Tuned research cards appearance at Research Browser
  • Add research progressbar to Research Department window
  • HUD research button now blinks on research completion

Mar 17, 2019
0.35

Click to expand

gameplay

  • Researches now may require items to perform, although assets not properly updated yet (except Manufacturing). .research assets format updated!
  • Researches now consume money and items per research period (1 day by default) instead of doing it immediately
  • Cities now spawn on the same grid, resulting into seamless merge

improvements

  • Various improvements in Research Browser
  • Hold Shift when picking vehicle unit capacity to apply it for all units of the same type

fixes

  • Fixed colored dot on demand indicator do not properly invalidate
  • Fixed fake zero prices of some units
  • Fixed freight station has incorrect height
  • Fixed autosave may be triggered while game is still loading

modding

  • Station height must be specified in .railstation assets

Mar 14, 2019
0.34

Click to expand

gameplay

  • Volume of demand now can expand and shrink
  • More predictable demand prices fluctuation

Mar 13, 2019
0.33

Click to expand

ui/ux

  • Routes ordered by name
  • Show only routes for current vehicle type
  • Mines and vehicles unload to closest warehouses first
  • Swapped increase/decrease tools hotkeys

fixes

  • Fixed device sounds ignore volume settings
  • Fixed vehicle window does not update properly while game is on pause

Mar 12, 2019
0.32

Click to expand

gameplay

  • Added inflation
  • All property (rails, roads etc) now have running costs
  • Added a few new locos and wagons, courtesy of @meinroman and @Alex_BY

ui/ux

  • Added brand new region window

modding

  • Added support for relative face indices in OBJ files (3ds Max Relative numbers export flag), suggested by @Alex_BY

Mar 10, 2019
0.31

Click to expand

release notes

  • Selling goods now distributed between all customers that require goods of the same type (thanks @Golden Arrow)
  • Conveyors now cost money
  • Wording updates: MAXIMUM/MINIMUM DEMAND -> VERY HIGH/LOW DEMAND, ton -> t

Mar 10, 2019
0.30

Click to expand

release notes

  • Vehicles pathfinding slightly optimized
  • Added popup with demand information when hovering over demand circle indicator for some time

Mar 08, 2019
0.29

Click to expand

release notes

  • Added dots to demand indicators to indicate demand value
  • Added tooltips that display profit cuts when building stations
  • Ikarus-based bus model reworked
  • Smoothed car wheel rotation
  • Improved autosave cycling
  • Fixed regression where new save always created even if user trying to overwrite existing one
  • Really fixed regression where some actions at vehicle editor window were broken (again reported by @meinroman)

Mar 07, 2019
0.28

Click to expand

gameplay

  • Starting money decreased to $500,000
  • Added new locomotive (based on South Wales 82 class)
  • Added first bus (based on Ikarus), although it has no application yet
  • Deposits capacity increased

ui/ux

  • City Window localized
  • Save dialog now suggests more meaningful default save names (capital name of current region is used)
  • Removed restrictions on what save names can be
  • Autosave slot have slightly different appearance
  • Autosaves moved to the bottom of Load Window
  • Enabled cycling between 3 autosave slots

fixes

  • Fixed regression where some actions at vehicle editor window were broken (reported by @meinroman)

Mar 06, 2019
0.27 wipe

Click to expand

Major gameplay changes!

gameplay

  • Introducing the first iteration of city demands progression
  • Demands now should be properly supplied (not under or over supplied)
  • Higher tier demands now spawn, including crafted items
  • Demands now have dynamic prices :dollar:
  • City window updated to reflect changes

improvements

  • Revamped Routes UI
  • Warehouse capacity increased
  • Saves are wiped (oops)

Mar 04, 2019
0.26

Click to expand

release notes

  • Please welcome the new City Window (WIP)
  • Introducing Shared Schedules AKA Lines (UI is WIP)
  • Added support for zero-sized vehicle recipe sections
  • Fixed some issues related to toggling units per task

Mar 03, 2019
0.25

Click to expand

release notes

  • Alt visibility mode now togglable, no need to hold Alt key

Mar 03, 2019
0.24 wipe

Click to expand

release notes

  • You can now toggle vehicle units per task. As a result, it's now possible to partially (un)load consists
  • Fixed units with one bogie may explode on spawn (reported by @Golden Arrow)
  • Saves are wiped in preparation to Demands Update

Mar 02, 2019
0.23

Click to expand

release notes

  • Added debug setting to visualize vehicle attempts to rebuild path
  • Platform is too short warning indicator with explaining tooltip added to Vehicle Window
  • You can now change company name and color from the game by clicking on the company button in the lower left corner
  • Right click on company color option to pick a custom color with the color picker
  • More localization coverage for Vehicle Window and related tools

Mar 01, 2019
0.22

Click to expand

release notes

  • Added penalty to loading/unloading speed if train exceeds station length
  • HUD researches button now has progress indicator
  • Plant tool doesn't removing other plants anymore

Feb 28, 2019
0.21

Click to expand

release notes

  • Fixed chain signals do not repeat yellow signal
  • Fixed trains freezing reported by @meinroman
  • U-turns at intersections disabled by default (can be enabled back in settings)

Feb 27, 2019
0.20

Click to expand

release notes

  • Chain signals fixed

Feb 26, 2019
0.19

Click to expand

release notes

  • Added connection range visualization for stations, minesб and warehouses. Stations also have range of sell visualization.
  • Added trees generation on wood resource deposits (still WIP)
  • Fixed missing station length hint regression
  • Fixed roads can stuck while building if city has grown at the same time
  • Fixed 'hoverboards' bug
  • Fixed resource deposits can spawn on water
  • Max loan increased to $1,250,000

Feb 22, 2019
0.18 wipe

Click to expand

Major gameplay changes incoming! Please give it a try and let us know what you think.

terminals update

  • Terminals are terminated! All buildings in range now connect automatically
  • Therefore, saves are terminated too
  • Sell and unload tasks are merged; vehicle will unload to storages in range, and sell to customers in range
  • Tools for buildings now have consisting behavior
  • You can use Shift to build multiple instances of all buildings
  • Please note that UI for new system is WIP

improvements

  • Made labels semitransparent and non-interactive while tools are active
  • Increased item prices
  • Demand indicators are now shown on mouse hover
  • Research window now opens on research completed notification click

fixes

  • Fixed you can't zoom though labels
  • Fixed some typos
  • Increased item prices
  • Demand indicators are now shown on mouse hover
  • Research window now opens on research completed notification click

Feb 16, 2019
0.17

Click to expand

release notes

  • You should build labs to do research
  • Researching now takes time
  • Labels (such as city or terminal ones) are clickable now
  • Added grid to White Mode
  • Fixed you can couple any vehicle units while holding Shift
  • Fixed cost tooltip freezes on game pause
  • Builder tool now closing when other tools is activating
  • Fixed vehicle unit picker may show incorrect capacity values when filtering by cargo
  • Pick terminal track tool: clicking in the world does not cancel picking anymore

Feb 11, 2019
0.16

Click to expand

release notes

  • Added support for custom station name suffixes to .names asset
  • Increased trucks weight and capacities

Feb 11, 2019
0.15

Click to expand

release notes

  • You can now research new tech in updated Researches window (instantly and for money only yet)
  • Added cheat buttons to Researches window to lock and unlock all the researches (useful for old saves)
  • Added window to setup a new game. Only few options available yet (like company color), with more to come
  • Added support for custom city names packs (.cities assets replaced with new .names assets)
  • Added Russian city names pack (provided by @Yury)

Feb 09, 2019
0.14

Click to expand

release notes

  • Added notification log with unread count indicator when collapsed
  • Added notification sound
  • Added new window to explore the tech tree consisting from 60 researches (still WIP)
  • Remapped selling % so when a consumer is red you get 50% of profit instead of 0%
  • Fixed game may start with loan interest already charged-off
  • Dismiss notifications without triggering an action by right click

Feb 04, 2019
0.13

Click to expand

release notes

  • Fixed cities in locked regions grow on region unlock
  • Fixed resize controls at rail station builder tool were time scale dependent

Feb 04, 2019
0.12

Click to expand

release notes

  • Added UI notifications for some in-game events: vehicle wreckage, new demands spawn, lost vehicles and vehicles missing power (event log is coming)
  • Added resource-specific mines (with old graphics yet). Saves might be corrupted.
  • Warehouses moved into its own submenu
  • Swapped depot and stations buttons in toolbar

Feb 02, 2019
0.11

Click to expand

release notes

  • Fixed WASD controls not working when the game is paused

Feb 02, 2019
0.10

Click to expand

release notes

  • Use WASD to move camera, Ctrl+WASD to rotate, QE to zoom
  • Remapped other hotkeys
  • Few more minor fixes

Feb 01, 2019
0.9 wipe

Click to expand

release notes

  • Important: All saves are wiped due to major infrastructural changes
  • Added label colors for all items
  • Added some missing localizations
  • You can build many buildings in a row with Shift (except hub buildings yet)
  • Updated tooltips look and feel for some tools
  • When removing buildings or vehicles that belongs to the player, fraction of their cost will be refunded
  • Fixed camera flies at light speed on destination button click (on schedule tab at vehicle window)
  • Fixed huge CPU spike when exiting from train station builder tool
  • Fixed camera might behave strange after exiting from follow vehicle mode
  • Fixed incorrect properties of VL80

Jan 29, 2019
0.8 wipe

Click to expand

release notes

  • Important: *.capacity, *.heapcapacity, and *.stackcapacity assets replaced with brand new *.capacities, *.heapcapacities and *.stackcapacities assets for better usability
  • Added optional automatic capacity calculating basing on MaxWeight property
  • Important: All saves are wiped (blame @Alego22)
  • Removed storages from vehicle stations
  • Added storages to mines
  • All items now transportable
  • Items weights slightly tuned
  • Updated builder window flow to be more 'tool-like'
  • Building rail station now costs money
  • Fixed velocity units at vehicle window do not respect settings
  • Vehicle window localized
  • Attempted to reduce effect of audio may sound misplaced on extreme lean camera angles
  • Fixed bogies not properly updating their rotation while being offscreen
  • Fixed toolbar layout issues on custom UI scales
  • Set fixed max width for description tooltip at vehicle unit picker window

Jan 28, 2019
0.7

Click to expand

release notes

  • Added localizable description for vehicle units and recipes (requested by @TransCanadaLimited)
  • Added red tint to rail electrification tool on de-electrification
  • Added custom rails support to *.railstation asset
  • Fixed follow camera follows the last unit of vehicle instead of the first one
  • Fixed track remover tool plays demolish sound for each track removed instead of just one
  • Fixed some hotkeys may be activated when user is editing text in input field
  • Fixed cars can be flipped in vehicle editor window
  • Fixed some hotkeys not working on non-US keyboard layouts
  • Fixed roads can intersect where not supposed to

Jan 27, 2019
0.6

Click to expand

release notes

  • Added support for custom rail assets (press Q to toggle between them) requested by @meinroman
  • Added some missing UI sounds here and there
  • Added hotkeys information for the most of the tools
  • Added some optimizations in attempt to reduce CPU workload caused by vehicles outside of the screen
  • Increased default capacity of resource deposits
  • Changed rail station placing behavior to match the experience of placing other buildings
  • Fixed time controls not invalidating their state properly
  • Eliminated some more unnecessary memory allocations
  • Fixed recipe indicators stay after device was removed
  • Fixed an issue where loading broken save will prevent loading working saves until game restart
  • Fixed tracks can be built on water
  • Fixed player gets charged for fake terraforming in locked regions
  • Fixed hub buildings can be placed outside of unlocked regions

Jan 27, 2019
0.5

Click to expand

release notes

  • Fixed game may start from not the first day of the year
  • Added build version to settings window at the bottom of Game tab
  • Fixed some issues related to building outside of unlocked regions
  • Fixed camera can move outside of unlocked regions
  • Fixed issue where new world is generating blank
  • Cities grow do not wreck cars anymore
  • Added error message if save can't load
  • Building roads now costs money
  • Hubs now aware of new demands spawning nearby

Jan 25, 2019
0.4

Click to expand

Caution: If you changed some settings on Misc tab please delete %appdata%/../locallow/voxeltycoon/voxeltycoon/DebugSettings.json before running the game.

release notes

  • Fixed save loading issues reported by @Felix
  • Fixed save loading issues reported by @Alego22
  • Attempted to minimize memory leaks on multiple save-load operations
  • Added indicators for wrecked vehicles with its own visibility toggle
  • Removed confirmation dialog when loading game from main menu
  • Disabled possibility of placing signals on stations and depots
  • Fixed loan controls may be disabled even if not should be
  • Updated UI indication of paused state
  • Added depot-like fade to conveyor connectors
  • Reduced volume step from 10% to 5%
  • Fixed saved game screenshots renders incorrectly on non-100% render quality
  • Fixed game unpauses on save/load window close even if it was paused manually by player
  • Replaced fake icons with temporary placeholders

Jan 24, 2019
0.3

Click to expand

release notes

  • Fixed memory leak related to the White Mode
  • Trucks now automatically turn around in depots

Jan 24, 2019
0.2

Click to expand

release notes

  • Fixed some animations stopped working (for example on mines and vehicles)
  • Fixed edge scroll keep working when the game is not focused
  • Restricted building outside of unlocked regions
  • Vehicles can transport stone now
  • Rail builder tool now reacts on MouseDown instead of MouseUp
  • Fixed percent string rounding issue causing 69% for 0.7 volume
  • Fixed misaligned main menu items on russian localization
  • Credits updated

Jan 23, 2019
0.1

Click to expand

release notes

  • Start of closed pre-alpha testing program
This site is hosted on GitHub, so feel free to open a Pull Request if you think something can be fixed, like a small typo or the whole sentences.