January Update

Quite a lot of stuff has happened since our last post. Here’s a quick recap of recent events.

Pre-alpha is real!

We’ve started rolling with the very first wave of pre-alpha testing!

These are completely untested builds of the game, filled with issues and very limited gamplay. Despite this, it’s a very important step for us, as we have started to receive actual feedback on our work. It’s actually very useful!

As a result, we’ve uncovered lots of things to update, fix and improve. We push at least one new build almost every day to our testers.

Sneak peak of build changelogs

There really is a lot of work we still have to do, but once we’re done with pre-alpha, we’re going to start the next wave of full alpha tests. If you’re interested, stay tuned — we’ll announce that officially a bit later!

Cargoes

In case you missed it, we’ve added a few new products (actually, over 20 😱) to mine, transport, process, build and sell in the first alpha.

Current list of items available in the game

We’re also finally satisfied with the flow of cargo through stations, vehicles and storage. Among other things, it’s now very easy to add new cargoes as mods.

The Train of Everything

Accessibility

To provide a more player-friendly experience, we’ve started to add a lot of little things to help out: tooltips, hotkey hints, localization, and so on.

Brand new hotkey hints

Closer to final UI

We’re continuing to apply the final look and feel to game windows.

HUD and Budget Window

Finally, save and load interface has arrived! Of course, we couldn’t resist from adding little details like preview images for your saves:

Load Game Window

And, of course, the settings window:

Cheats included

In case you missed it

Depots! Yes, we added them to the game! We’ve even had a chance to update the train one to make it a little bit longer 😉

And one more pretty important thing: custom animations support for vehicles and buildings. Just look at this cutie 😍

That’s all for now. See you next time!

31 January 2019

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