Devlog
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Dec 08, 2024
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Happy Holidays 🎄 -
Nov 22, 2024
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Vehicle interiors, tilt and sway, better station queue -
Jul 31, 2024
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Development Update -
Apr 01, 2024
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Good news: Level crossings are CANCELLED! -
Dec 30, 2023
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Happy Holidays 🎁 -
Oct 19, 2023
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Better bulldozing and late-game performance improvements -
Jul 26, 2023
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Custom Rules Update: infinite money and resources, vehicle color schemes, and more! -
Jan 23, 2023
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Passengers 2.0 Update -
Nov 15, 2022
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Devices with multiple outputs, language, currency, and names modding, and a few fixes -
Sep 16, 2022
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The Minor Update -
Aug 06, 2022
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Update is just around the corner -
May 02, 2022
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First year recap! 🎉 -
Mar 31, 2022
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Development update -
Dec 22, 2021
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Mass vehicle replacement, no more teleportation to depots, saves cloud sync, and more! -
Oct 31, 2021
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Quick update and Happy Halloween 🎃 -
Sep 04, 2021
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Back to work -
Apr 21, 2021
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Introducing the Beta Branch! -
Apr 19, 2021
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Early Access FAQ -
Apr 11, 2021
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How to claim your Steam key -
Mar 21, 2021
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Coming in 0.85: Passengers! -
Mar 10, 2021
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Coming in 0.85: A new way to set up a schedule -
Mar 05, 2021
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Coming in 0.85: Logistics network -
Jan 30, 2021
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Quick dev update -
Dec 28, 2020
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Oof, 2020 was tough! -
Dec 01, 2020
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Community spotlight -
Aug 22, 2020
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August development update -
Apr 29, 2020
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Modding updates -
Apr 11, 2020
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Next stop: Steam Early Access -
Apr 01, 2020
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VoxelWatch™ is watching you! -
Jan 28, 2020
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Call for .dll mods! -
Dec 25, 2019
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The 1st Modding Contest ⭐ -
Oct 28, 2019
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Development Update -
Sep 21, 2019
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Meet the New Roadmap! -
May 25, 2019
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Factories! 🏭 -
May 13, 2019
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Economy in Pre-Alpha -
Jan 31, 2019
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January Update -
Dec 13, 2018
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Consists Editor and Thoughts on Release -
Nov 25, 2018
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Intro to Transport Hubs -
Nov 10, 2018
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Spooky-driven Development -
Oct 20, 2018
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Railway Electrification ⚡ -
Oct 14, 2018
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Saturday Night with Voxel Tycoon -
Sep 16, 2018
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The Voxel Tycoon State of Affairs