Devlog
-
Jul 31, 2024
blog
Development Update -
Apr 01, 2024
blog
Good news: Level crossings are CANCELLED! -
Dec 30, 2023
blog
Happy Holidays 🎁 -
Oct 19, 2023
blog
Better bulldozing and late-game performance improvements -
Jul 26, 2023
blog
Custom Rules Update: infinite money and resources, vehicle color schemes, and more! -
Jan 23, 2023
blog
Passengers 2.0 Update -
Nov 15, 2022
blog
Devices with multiple outputs, language, currency, and names modding, and a few fixes -
Sep 16, 2022
blog
The Minor Update -
Aug 06, 2022
blog
Update is just around the corner -
May 02, 2022
blog
First year recap! 🎉 -
Mar 31, 2022
blog
Development update -
Dec 22, 2021
blog
Mass vehicle replacement, no more teleportation to depots, saves cloud sync, and more! -
Oct 31, 2021
blog
Quick update and Happy Halloween 🎃 -
Sep 04, 2021
blog
Back to work -
Apr 21, 2021
blog
Introducing the Beta Branch! -
Apr 19, 2021
blog
Early Access FAQ -
Apr 11, 2021
blog
How to claim your Steam key -
Mar 21, 2021
blog
Coming in 0.85: Passengers! -
Mar 10, 2021
blog
Coming in 0.85: A new way to set up a schedule -
Mar 05, 2021
blog
Coming in 0.85: Logistics network -
Jan 30, 2021
blog
Quick dev update -
Dec 28, 2020
blog
Oof, 2020 was tough! -
Dec 01, 2020
blog
Community spotlight -
Aug 22, 2020
blog
August development update -
Apr 29, 2020
blog
Modding updates -
Apr 11, 2020
blog
Next stop: Steam Early Access -
Apr 01, 2020
blog
VoxelWatch™ is watching you! -
Jan 28, 2020
blog
Call for .dll mods! -
Dec 25, 2019
blog
The 1st Modding Contest ⭐ -
Oct 28, 2019
blog
Development Update -
Sep 21, 2019
blog
Meet the New Roadmap! -
May 25, 2019
blog
Factories! 🏭 -
May 13, 2019
blog
Economy in Pre-Alpha -
Jan 31, 2019
blog
January Update -
Dec 13, 2018
blog
Consists Editor and Thoughts on Release -
Nov 25, 2018
blog
Intro to Transport Hubs -
Nov 10, 2018
blog
Spooky-driven Development -
Oct 20, 2018
blog
Railway Electrification ⚡ -
Oct 14, 2018
blog
Saturday Night with Voxel Tycoon -
Sep 16, 2018
blog
The Voxel Tycoon State of Affairs